![]() I wish there was some sort of in-game UI that let us know what's happening. and most of the mechanics go over my head. To be honest I've read a lot about Vigilance, etc. I've liberated one region and been doing a lot of Smash & Grabs (which as I recall don't increase Advent Strength). It's 3.5 months in now, have 5 regions (last two were only in last month), and nowhere has ever gone above Advent Strength 2. Once this size is passed, a retaliation occurs (somewhere).īoblikesoup wrote:I've been doing a lot of missions in regions with 6-12 rebels on intel without ever hiding on commander difficulty. These checks are even made for rebels in liberated regions!Įvery bucket has a different size. Faceless menace mod full#JOB_DETECTION_CHANCE_BONUS_PER_FORCE=1Įach time the check succeeds, it adds 1 to the bucket for that job and the full retaliation bucket. JOB_DETECTION_CHANCE_BONUS_PER_VIGILANCE=2 JOB_DETECTION_CHANCE_BONUS_PER_VIGILANCE=1 JOB_DETECTION_CHANCE_BONUS_PER_FACELESS=10 JOB_DETECTION_CHANCE_BONUS_PER_FACELESS=8 JOB_DETECTION_CHANCE_BONUS_PER_FACELESS=5 These are regional modifiers to the detection chance for each roll If successful, the buckets for retaliations get a little more full. Working there comes at a risk.Ĭode: Select all This is the chance ADVENT detects a rebel doing a non-hiding job each day (by difficulty level). Strategically speaking ( ), it means you should set a haven in a region with high Strenght into full hiding and hope the strenght moves away, which does happen because hiding actually does something (reduces vigilance). Intel Raid remains the same with the addition of a RNF pod, tho it's still a dice roll on whether your rebels can stay alive. Faceless menace mod plus#Haven Defense has escaling RNFs up the wazoo and less time to find your rebels, plus the Faceless menace. Haven't done a Supply Convoy or Terror yet, but Recruit retal, besides scaling RNFs, has you wait another extra 4 turns to evac your soldiers after you evac the recruiters. Oh and the retaliations got harder, so you really don't want them happening if you can help it, except Intel Raid. Then the bucket for that retaliation empties and the process starts again, althought you get a "free of retal" cooldown in the region. When a bucket gets full, the retaliation just happens, and it hits one of you "busier" regions, which I guess it's a balance of Strenght, Vigilance and number of rebels working. When a rebel gets detected, it adds a point into a Retaliation bucket for the job the rebel was doing and a point into a Full Retaliation bucket. What I think happens is that all the rebels working on an ADVENT region have a chance of being detected (depends on Alert and Strenght). The rebel limit doesn't work anymore, I had a Recruit retal happen in a region with 4 rebels on recruit and no faceless (Strenght 5 I believe). ![]()
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